U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::Vector3 Member List

This is the complete list of members for Urho3D::Vector3, including all inherited members.

Abs() constUrho3D::Vector3inline
AbsDotProduct(const Vector3 &rhs) constUrho3D::Vector3inline
Angle(const Vector3 &rhs) constUrho3D::Vector3inline
BACKUrho3D::Vector3static
CrossProduct(const Vector3 &rhs) constUrho3D::Vector3inline
Data() constUrho3D::Vector3inline
DistanceToPlane(const Vector3 &origin, const Vector3 &normal) constUrho3D::Vector3inline
DistanceToPoint(const Vector3 &point) constUrho3D::Vector3inline
DotProduct(const Vector3 &rhs) constUrho3D::Vector3inline
DOWNUrho3D::Vector3static
Equals(const Vector3 &rhs) constUrho3D::Vector3inline
FORWARDUrho3D::Vector3static
IsInf() constUrho3D::Vector3inline
IsNaN() constUrho3D::Vector3inline
LEFTUrho3D::Vector3static
Length() constUrho3D::Vector3inline
LengthSquared() constUrho3D::Vector3inline
Lerp(const Vector3 &rhs, float t) constUrho3D::Vector3inline
Normalize()Urho3D::Vector3inline
Normalized() constUrho3D::Vector3inline
NormalizedOrDefault(const Vector3 &defaultValue=Vector3::ZERO, float eps=M_LARGE_EPSILON) constUrho3D::Vector3inline
ONEUrho3D::Vector3static
operator!=(const Vector3 &rhs) constUrho3D::Vector3inline
operator*(float rhs) constUrho3D::Vector3inline
operator*(const Vector3 &rhs) constUrho3D::Vector3inline
operator*=(float rhs)Urho3D::Vector3inline
operator*=(const Vector3 &rhs)Urho3D::Vector3inline
operator+(const Vector3 &rhs) constUrho3D::Vector3inline
operator+=(const Vector3 &rhs)Urho3D::Vector3inline
operator-() constUrho3D::Vector3inline
operator-(const Vector3 &rhs) constUrho3D::Vector3inline
operator-=(const Vector3 &rhs)Urho3D::Vector3inline
operator/(float rhs) constUrho3D::Vector3inline
operator/(const Vector3 &rhs) constUrho3D::Vector3inline
operator/=(float rhs)Urho3D::Vector3inline
operator/=(const Vector3 &rhs)Urho3D::Vector3inline
operator=(const Vector3 &rhs) noexcept=defaultUrho3D::Vector3
operator==(const Vector3 &rhs) constUrho3D::Vector3inline
Orthogonalize(const Vector3 &axis) constUrho3D::Vector3inline
ProjectOntoAxis(const Vector3 &axis) constUrho3D::Vector3inline
ProjectOntoLine(const Vector3 &from, const Vector3 &to, bool clamped=false) constUrho3D::Vector3inline
ProjectOntoPlane(const Vector3 &origin, const Vector3 &normal) constUrho3D::Vector3inline
ReNormalized(float minLength, float maxLength, const Vector3 &defaultValue=Vector3::ZERO, float eps=M_LARGE_EPSILON) constUrho3D::Vector3inline
RIGHTUrho3D::Vector3static
ToHash() constUrho3D::Vector3inline
ToString() constUrho3D::Vector3
UPUrho3D::Vector3static
Vector3() noexceptUrho3D::Vector3inline
Vector3(const Vector3 &vector) noexcept=defaultUrho3D::Vector3
Vector3(const Vector2 &vector, float z) noexceptUrho3D::Vector3inline
Vector3(const Vector2 &vector) noexceptUrho3D::Vector3inlineexplicit
Vector3(const IntVector3 &vector) noexceptUrho3D::Vector3inlineexplicit
Vector3(float x, float y, float z) noexceptUrho3D::Vector3inline
Vector3(float x, float y) noexceptUrho3D::Vector3inline
Vector3(const float *data) noexceptUrho3D::Vector3inlineexplicit
x_Urho3D::Vector3
y_Urho3D::Vector3
z_Urho3D::Vector3
ZEROUrho3D::Vector3static