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U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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This is the complete list of members for Urho3D::Vector2, including all inherited members.
| Abs() const | Urho3D::Vector2 | inline |
| AbsDotProduct(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
| Angle(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
| Data() const | Urho3D::Vector2 | inline |
| DotProduct(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
| DOWN | Urho3D::Vector2 | static |
| Equals(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
| IsInf() const | Urho3D::Vector2 | inline |
| IsNaN() const | Urho3D::Vector2 | inline |
| LEFT | Urho3D::Vector2 | static |
| Length() const | Urho3D::Vector2 | inline |
| LengthSquared() const | Urho3D::Vector2 | inline |
| Lerp(const Vector2 &rhs, float t) const | Urho3D::Vector2 | inline |
| Normalize() | Urho3D::Vector2 | inline |
| Normalized() const | Urho3D::Vector2 | inline |
| NormalizedOrDefault(const Vector2 &defaultValue=Vector2::ZERO, float eps=M_LARGE_EPSILON) const | Urho3D::Vector2 | inline |
| ONE | Urho3D::Vector2 | static |
| operator!=(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
| operator*(float rhs) const | Urho3D::Vector2 | inline |
| operator*(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
| operator*=(float rhs) | Urho3D::Vector2 | inline |
| operator*=(const Vector2 &rhs) | Urho3D::Vector2 | inline |
| operator+(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
| operator+=(const Vector2 &rhs) | Urho3D::Vector2 | inline |
| operator-() const | Urho3D::Vector2 | inline |
| operator-(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
| operator-=(const Vector2 &rhs) | Urho3D::Vector2 | inline |
| operator/(float rhs) const | Urho3D::Vector2 | inline |
| operator/(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
| operator/=(float rhs) | Urho3D::Vector2 | inline |
| operator/=(const Vector2 &rhs) | Urho3D::Vector2 | inline |
| operator=(const Vector2 &rhs) noexcept=default | Urho3D::Vector2 | |
| operator==(const Vector2 &rhs) const | Urho3D::Vector2 | inline |
| ProjectOntoAxis(const Vector2 &axis) const | Urho3D::Vector2 | inline |
| ReNormalized(float minLength, float maxLength, const Vector2 &defaultValue=Vector2::ZERO, float eps=M_LARGE_EPSILON) const | Urho3D::Vector2 | inline |
| RIGHT | Urho3D::Vector2 | static |
| ToString() const | Urho3D::Vector2 | |
| UP | Urho3D::Vector2 | static |
| Vector2() noexcept | Urho3D::Vector2 | inline |
| Vector2(const Vector2 &vector) noexcept=default | Urho3D::Vector2 | |
| Vector2(const IntVector2 &vector) noexcept | Urho3D::Vector2 | inlineexplicit |
| Vector2(float x, float y) noexcept | Urho3D::Vector2 | inline |
| Vector2(const float *data) noexcept | Urho3D::Vector2 | inlineexplicit |
| x_ | Urho3D::Vector2 | |
| y_ | Urho3D::Vector2 | |
| ZERO | Urho3D::Vector2 | static |