U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::Matrix3 Member List

This is the complete list of members for Urho3D::Matrix3, including all inherited members.

BulkTranspose(float *dest, const float *src, unsigned count)Urho3D::Matrix3inlinestatic
Column(unsigned j) constUrho3D::Matrix3inline
Data() constUrho3D::Matrix3inline
Element(unsigned i, unsigned j) constUrho3D::Matrix3inline
Equals(const Matrix3 &rhs) constUrho3D::Matrix3inline
IDENTITYUrho3D::Matrix3static
Inverse() constUrho3D::Matrix3
IsInf() constUrho3D::Matrix3inline
IsNaN() constUrho3D::Matrix3inline
m00_ (defined in Urho3D::Matrix3)Urho3D::Matrix3
m01_ (defined in Urho3D::Matrix3)Urho3D::Matrix3
m02_ (defined in Urho3D::Matrix3)Urho3D::Matrix3
m10_ (defined in Urho3D::Matrix3)Urho3D::Matrix3
m11_ (defined in Urho3D::Matrix3)Urho3D::Matrix3
m12_ (defined in Urho3D::Matrix3)Urho3D::Matrix3
m20_ (defined in Urho3D::Matrix3)Urho3D::Matrix3
m21_ (defined in Urho3D::Matrix3)Urho3D::Matrix3
m22_ (defined in Urho3D::Matrix3)Urho3D::Matrix3
Matrix3() noexceptUrho3D::Matrix3inline
Matrix3(const Matrix3 &matrix) noexcept=defaultUrho3D::Matrix3
Matrix3(float v00, float v01, float v02, float v10, float v11, float v12, float v20, float v21, float v22) noexceptUrho3D::Matrix3inline
Matrix3(const float *data) noexceptUrho3D::Matrix3inlineexplicit
operator!=(const Matrix3 &rhs) constUrho3D::Matrix3inline
operator*(const Vector3 &rhs) constUrho3D::Matrix3inline
operator*(float rhs) constUrho3D::Matrix3inline
operator*(const Matrix3 &rhs) constUrho3D::Matrix3inline
operator+(const Matrix3 &rhs) constUrho3D::Matrix3inline
operator-(const Matrix3 &rhs) constUrho3D::Matrix3inline
operator=(const Matrix3 &rhs) noexcept=defaultUrho3D::Matrix3
operator==(const Matrix3 &rhs) constUrho3D::Matrix3inline
Row(unsigned i) constUrho3D::Matrix3inline
Scale() constUrho3D::Matrix3inline
Scaled(const Vector3 &scale) constUrho3D::Matrix3inline
SetScale(const Vector3 &scale)Urho3D::Matrix3inline
SetScale(float scale)Urho3D::Matrix3inline
SignedScale(const Matrix3 &rotation) constUrho3D::Matrix3inline
ToString() constUrho3D::Matrix3
Transpose() constUrho3D::Matrix3inline
ZEROUrho3D::Matrix3static