U3D
Open-source, cross-platform 2D and 3D game engine built in C++
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Urho3D::BackgroundLoader Member List

This is the complete list of members for Urho3D::BackgroundLoader, including all inherited members.

AddRef()Urho3D::RefCounted
BackgroundLoader(ResourceCache *owner)Urho3D::BackgroundLoaderexplicit
backgroundLoadMutex_Urho3D::BackgroundLoadermutableprivate
backgroundLoadQueue_Urho3D::BackgroundLoaderprivate
FinishBackgroundLoading(BackgroundLoadItem &item)Urho3D::BackgroundLoaderprivate
FinishResources(int maxMs)Urho3D::BackgroundLoader
GetCurrentThreadID()Urho3D::Threadstatic
GetNumQueuedResources() constUrho3D::BackgroundLoader
handle_Urho3D::Threadprotected
IsMainThread()Urho3D::Threadstatic
IsStarted() constUrho3D::Threadinline
mainThreadIDUrho3D::Threadprotectedstatic
operator=(const RefCounted &rhs)=deleteUrho3D::RefCounted
owner_Urho3D::BackgroundLoaderprivate
QueueResource(StringHash type, const String &name, bool sendEventOnFailure, Resource *caller)Urho3D::BackgroundLoader
refCount_Urho3D::RefCountedprivate
RefCounted()Urho3D::RefCounted
RefCounted(const RefCounted &rhs)=deleteUrho3D::RefCounted
RefCountPtr()Urho3D::RefCountedinline
Refs() constUrho3D::RefCounted
ReleaseRef()Urho3D::RefCounted
Run()Urho3D::Thread
SetMainThread()Urho3D::Threadstatic
SetPriority(int priority)Urho3D::Thread
shouldRun_Urho3D::Threadprotected
Stop()Urho3D::Thread
Thread()Urho3D::Thread
ThreadFunction() overrideUrho3D::BackgroundLoadervirtual
WaitForResource(StringHash type, StringHash nameHash)Urho3D::BackgroundLoader
WeakRefs() constUrho3D::RefCounted
~BackgroundLoader() overrideUrho3D::BackgroundLoader
~RefCounted()Urho3D::RefCountedvirtual
~Thread()Urho3D::Threadvirtual