Open-source, cross-platform 2D and 3D game engine built in C++
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U3D is greatly inspired by OGRE (http://www.ogre3d.org/) and Horde3D (http://www.horde3d.org/). Additional inspiration & research used:

U3D uses the following third-party libraries:

DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong Engine.
Jack and mushroom models from the realXtend project. (https://www.realxtend.org)
Ninja model and terrain, water, smoke, flare and status bar textures from OGRE.
BlueHighway font from Larabie Fonts.
Anonymous Pro font by Mark Simonson.
NinjaSnowWar sounds by Veli-Pekka Tätilä.
PBR textures from Substance Share. (https://share.allegorithmic.com)
IBL textures from HDRLab's sIBL Archive.
Dieselpunk Moto model by allexandr007.
Mutant & Kachujin models from Mixamo.
License / copyright information included with the assets as necessary. All other assets (including shaders) by U3D authors and licensed similarly as the engine itself.